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:iconxraiderv1:

Artist's Comments

this is the Aegis II.
based off the Pegasus V2 frame on wolfsshipyards.

Classification: Strikestar.
capable of extended endurance missions, and significantly faster at sublight speeds, she carries a 90 viper complement, as well as numerous secondary craft.

Equipped with 28 MK V navel KEW, and 16 vertical launch Nuclear missiles(8 dorsal, 8 ventral)(additional 16 missiles available as one reload), and 4 MK 10 HKEW(fixed position mounts), as well as numerous anti starfighter defenses, and equipped with a VIND(Virtual Intellegence Network Defense)(prototype of system equipped on the nova class battlestars)

Designed as a cost effective second generation of the venerable Aegis class, the Aegis II exceeds it's predecessor in all areas of operational capability.

Designed for long range endurance, and capable of speeds that put the Cygnus class Gunstars to shame, this formidable ship is considered a class 1 threat by the cylon fleet.

Of the 30 frames laid down and or converted from existing incomplete Mercury class frames(most Mercury class frames laid down prior to the fleet downsizing were either scrapped or diverted to the Aegis II lines), only 4 survived the opening salvos of the second war.

Part of operation long reach, the second of the new colonization initiative, their current whereabouts are unknown.

A 5th, was sighted entering the Ragnar anchorage shortly prior to Galactica's jumping of the civilian fleet to safety.

It was confirmed that this ship docked just as Galactica herself jumped away.


credits, as always, are attached to the image itself.

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:icongenzeo:
impressive detailing! you must do this things weeks

--
nothing is worth doing if you do it half heartedly!!! :headbang:

look at my 3D works @ [link] :aim:
:iconxraiderv1:
sometimes takes months on some projects.

other artists, more skilled artists, take only weeks or days to finish a project.

in this case, for the Aegis and Eternal, all I did was update the existing frames using V2 blanks.

took mere hours.

--
Universal Law #001: anything and everything that could possibly go wrong can and probably will, most likely at the least opportune time.- My favorite game music: [link]
:icongenzeo:
oh,, :) im still really amazed by the level of detail you can put to your models

--
nothing is worth doing if you do it half heartedly!!! :headbang:

look at my 3D works @ [link] :aim:

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April 7
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